In a previous animation tutorial we discussed the steps necessary to create your own cartoon. I’ve since come to the conclusion that the article, while complete, was a bit too complex for a beginner and contained too many steps. The animation tutorial has been condensed into a more succinct five steps that will be used in the future. All Calico Monkey animation projects will follow this five step plan from now on, so expect to be referred to this page in the future.

 

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Voice recording is an area where many Toon Boom and Flash animators fall short. You know that long thin microphone that came with your computer? It is a horrible instrument for recording for your animations. It does not have the power to capture the necessary highs and lows of normal speaking patterns.

A much better alternative is to use a preamp to power a good condenser microphone. This hardware can be a bit pricey, but the quality is certainly worth it. Homestar Runner uses a similar setup and their success can not be denied.

 

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Toon Boom’s peg system is a vital part of the animation process, and is one of the main reasons animating with Toon Boom is easier than animating in Flash.

The concept of pegs is not new. Traditional animation studios have always used pegs as a registration system to properly line up the many drawings that must be created. This is especially useful when a series of drawings such as a walk cycle must be moved across the screen. Toon Boom builds on the peg system in a digital fashion, offering the animator helpful tools to move characters.

 

There are two kinds of pegs in Toon Boom (as of version 3.5): standard pegs and internal pegs. Standard pegs allow you to group drawings together as if in a folder, and then move the entire group around the screen as a single unit. To use the walk cycle example once again, a character’s legs can be doing one thing, his arms are swinging along in rhythm with his bouncing torso, all of it attached to a single peg that can be moved. The standard peg is also the type of peg to use if the movement being animated needs to be eased in or out, a common occurrence.

Internal pegs are a relatively new addition to Toon Boom, and basically assigns a pivot point to each drawing, which may then be positioned as you see fit. All drawings naturally have this internal peg. They are not as robust as standard pegs but what they lack in depth they make up for in ease of use and setup time.

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Recently I’ve been approached from a couple of different directions about the difficulty of staying motivated. Peter asked a question about this in the comments for Make Your Own Cartoon.

Creating an animation is not a minor task, as I’m sure you’re aware. There are many steps involved, and finishing any of them is an accomplishment in its own right. The problem is the lack of public acknowledgment. That may be the coolest storyboard ever but in the end, even after the animation is completed, who will see it? Unless you’re a part of a team it’s just you and your great storyboards.

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This development entry will show the process of creating a scene, and its evolution from sketch into full blown animation. The scene I’m detailing is when Sparky turns quickly to face Meat, and then rushes towards him.

The first step has been shown before, creating the storyboard:

 

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Animating is far more enjoyable when the characters you’re working with have a strong personality, and the recorded voice audio is of high quality. Cheese is an amazingly funny character from Foster’s Home for Imaginary Friends, a great show on Cartoon Network. This Toon Boom tutorial will walk you through recreating this short commercial found on YouTube:

 

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Toon Boom is a very powerful animation program, and like many programs it is not always as user-friendly as it should be. This is a very basic Toon Boom tutorial, and will show you how to create your own cartoon of a nice looping walk cycle, shown here. We’ll also cover the basics of creating parent/child relationships and adjusting pivot points.

 

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know what you’re thinking. Why would I want to know how to make an animated gif? Didn’t that stop being cool in 1998? Absolutely. However, when used properly an animated gif can be a useful and entertaining tool in your Toon Boom arsenal. In addition, animated gifs are actually recognized by Google and Yahoo. Links inside SWF files continue to elude the search engines.

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it is  a 30 minute Toon Boom Animate tutorial on Rain FX. Its free too, so check it out here


So even though I’m still learning Toon Boom Animate, I’m going to post a quick demo on using the Brush tool. And although the brush tool in most drawing programs is pretty self-explanatory, Animate has an incredibly well done vector brush tool. And if you’re using a Wacom tablet, you can make use of the pressure sensitivity features to really finesse your line.  And as you can see from the screengrab below, I didn’t create any works of art, but if you watch the video you can listen to me gawk at the fantastic-ness of having a smooth brush tool for vector illustration…

Toon Boom Animate: Brush tool demo movie: Click here to watch in your browser, or Click here for a zipped version of the movie.

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